US
Unity Software Inc. (U)·Q2 2025 Earnings Summary
Executive Summary
- Q2 2025 revenue of $441M and adjusted EPS of $0.18 both exceeded guidance and beat Street consensus; adjusted EBITDA of $90M (21% margin) also topped guidance, driven by Unity Ad Network strength and cost discipline . Revenue consensus was $426.7M and EPS consensus was $0.148; both were beats*.
- Grow Solutions revenue was $287M (-4% YoY), but Unity Ad Network grew 15% QoQ and now represents 49% of Grow; Create Solutions revenue was $154M (+2% YoY), aided by ~$12M term license . Management called Q2 an “inflection point” tied to AI platform Vector .
- Q3 2025 guidance: revenue $440–$450M and adjusted EBITDA $90–$95M; Grow expected to grow mid‑single digits sequentially, Create to decline slightly due to a large Q2 deal timing .
- Operational KPIs improved: free cash flow hit a record $127M and operating cash flow was $133M; China revenue rose ~$20M sequentially, reflecting Create and Grow strength .
Values retrieved from S&P Global: revenue and EPS consensus means and estimate counts.*
What Went Well and What Went Wrong
What Went Well
- “Results once again exceeded expectations, substantially beating the high-end of our guidance for both revenue and Adjusted EBITDA.” CEO highlighted Vector and Ad Network performance as catalysts .
- Unity Ad Network grew 15% QoQ in Q2 and is ~49% of Grow; management expects continued double‑digit sequential growth in Q3 inside the Ad Network .
- Create: double-digit subscription growth and momentum in Unity 6 adoption; 6.6M Unity 6 downloads, up 50% QoQ, plus new partnerships with Tencent, Scopely, Nintendo, BMW, and Mercedes .
What Went Wrong
- Grow Solutions revenue fell 4% YoY due to declines in select Ads products outside Unity Ad Network during Vector’s rollout, tempering overall segment growth .
- Adjusted EBITDA ($90M) and adjusted EPS ($0.18) declined YoY vs Q2 2024 ($113M; $0.22), reflecting the portfolio reset and reduced contributions from non‑strategic items .
- Create revenue growth included ~$12M of non‑recurring term license; management guided Create down slightly QoQ in Q3 due to the large Q2 customer win timing .
Financial Results
Consolidated performance vs prior quarters (GAAP and non-GAAP)
Segment revenue breakdown
KPIs and cash metrics
Results vs Street consensus and estimate counts (S&P Global)
Values retrieved from S&P Global.*
Guidance Changes
Earnings Call Themes & Trends
Management Commentary
- “We believe the second quarter of 2025 will be remembered as an inflection point… markedly better performance.”
- “Vector led performance inside the Unity Ad Network sparked 15% sequential revenue growth in the second quarter… we now believe … should drive mid single digit sequential growth … in the third quarter.”
- “The beta feedback … Unity AI in 6.2 … has been both positive and extraordinarily helpful… we’ll substantially ramp our ambitions for the role AI will play in the core Unity content creation experience.”
- “Our business in China was up about $20,000,000 sequentially… broad based growth in China across both platform and advertising.”
- CFO: “Adjusted EBITDA exceeded the high end of our guidance driven by continued operating leverage … tight controls around headcount costs and cloud spend.”
Q&A Highlights
- Vector scope and scalability: Management sees continued model lifts with modular deployment across ad products; acknowledges early stage with ongoing customer‑specific optimization .
- Cannibalization concerns: Unity estimates cannibalization of non‑Vector ad products at <10%; growth driven by higher advertiser returns, not share shifts .
- Segment mix and guidance: Unity Ad Network ~49% of Grow; double‑digit sequential growth implied for UAN given mid‑single digit total Grow guide and stabilization elsewhere .
- Create revenue timing: ~$12M upfront term license in Q2; Create to decline slightly QoQ in Q3 due to deal timing but strategic revenue trends remain positive .
- China and partnerships: Sequential strength in China and deepening partnerships (Tencent, Scopely, Nintendo) to drive both Create and Grow synergies .
Estimates Context
- Q2 2025: Revenue $440.9M vs $426.7M consensus; adjusted EPS $0.18 vs $0.148 consensus — both beats*. Q1 2025: Revenue $435.0M vs $416.6M consensus; adjusted EPS $0.24 vs $0.108 consensus — both beats*. Values retrieved from S&P Global.*
- Q3 2025: Guidance $440–$450M revenue and $90–$95M adjusted EBITDA broadly aligns with consensus revenue ~$453.1M and EPS ~$0.167*. Given Ad Network momentum and stabilization elsewhere, Street estimates may drift higher if execution sustains*. Values retrieved from S&P Global.*
Key Takeaways for Investors
- Vector is an emerging growth engine: Unity Ad Network’s 15% QoQ growth and rising mix to ~49% of Grow suggest durable sequential tailwinds as AI performance compounds .
- Multiple beats with margin discipline: Revenue, adjusted EPS, and adjusted EBITDA beat guidance and Street, while adjusted gross margin held at 83% — supporting operating leverage .
- Create strength is increasingly subscription-led: Double‑digit subscription growth and Unity 6 adoption offset non‑recurring elements; Q3 Create dip looks timing‑related rather than structural .
- China reacceleration is notable: ~$20M sequential uplift broad‑based across segments, adding a regional catalyst alongside partnerships (Tencent, Scopely, Nintendo) .
- Watch the Vector rollout breadth: Extension of Vector’s modular capabilities into other ad products is a key lever for broad‑based Grow stabilization and reacceleration .
- Cash generation improved materially: Record FCF ($127M) and $133M CFO provide flexibility for investment while supporting deleveraging and capital structure health .
- Near-term trading lens: Focus on Q3 sequential Grow performance and Create timing impact versus guide; sustained Ad Network double‑digit QoQ growth would be a positive estimate revision catalyst .
Other Q2 2025 Press Releases
- Unity made Ad Quality tool free (standalone SDK) to improve in‑game ad experience and retention; roadmap includes AI‑powered tagging and universal creative ID .
- Xsolla announced a new SDK for Unity enabling direct‑to‑consumer monetization across platforms, broadening Create ecosystem monetization tools .